tile entity:
Code : Tout sélectionner
package fr.zunf1x.energy.tileentity;
import cofh.api.energy.EnergyStorage;
import fr.zunf1x.energy.core.energy.TileEnergized;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.tileentity.TileEntity;
import net.minecraftforge.common.util.ForgeDirection;
public class TileEntityCoalGenerator extends TileEntity implements IInventory {
private ItemStack[] contents = new ItemStack[4];
private int workingTime = 0; //Temps de cuisson actuel
private int workingTimeNeeded = 200; //Temps de cuisson nécessaire
@Override
public void writeToNBT(NBTTagCompound compound)
{
super.writeToNBT(compound);
NBTTagList nbttaglist = new NBTTagList();
for (int i = 0; i < this.contents.length; ++i) //pour les slots
{
if (this.contents[i] != null)
{
NBTTagCompound nbttagcompound1 = new NBTTagCompound();
nbttagcompound1.setByte("Slot", (byte)i);
this.contents[i].writeToNBT(nbttagcompound1);
nbttaglist.appendTag(nbttagcompound1);
}
}
compound.setTag("Items", nbttaglist);
compound.setShort("workingTime",(short)this.workingTime); //On les enregistrent en short
compound.setShort("workingTimeNeeded", (short)this.workingTimeNeeded);
}
@Override
public void readFromNBT(NBTTagCompound compound)
{
super.readFromNBT(compound);
NBTTagList nbttaglist = compound.getTagList("Items", 10);
this.contents = new ItemStack[this.getSizeInventory()];
for (int i = 0; i < nbttaglist.tagCount(); ++i) //Encore une fois pour les slots
{
NBTTagCompound nbttagcompound1 = nbttaglist.getCompoundTagAt(i);
int j = nbttagcompound1.getByte("Slot") & 255;
if (j >= 0 && j < this.contents.length)
{
this.contents[j] = ItemStack.loadItemStackFromNBT(nbttagcompound1);
}
}
this.workingTime = compound.getShort("workingTime"); //On lit nos valeurs
this.workingTimeNeeded = compound.getShort("workingTimeNeeded");
}
@Override
public int getSizeInventory() { //Tout est dans le nom, retourne la taille de l'inventaire, pour notre bloc c'est quatre
return this.contents.length;
}
@Override
public ItemStack getStackInSlot(int slotIndex) { //Renvoie L'itemStack se trouvant dans le slot passé en argument
return this.contents[slotIndex];
}
@Override //Comme dit plus haut, c'est expliqué dans le tutoriel de robin
public ItemStack decrStackSize(int slotIndex, int amount) {
if (this.contents[slotIndex] != null)
{
ItemStack itemstack;
if (this.contents[slotIndex].stackSize <= amount)
{
itemstack = this.contents[slotIndex];
this.contents[slotIndex] = null;
this.markDirty();
return itemstack;
}
else
{
itemstack = this.contents[slotIndex].splitStack(amount);
if (this.contents[slotIndex].stackSize == 0)
{
this.contents[slotIndex] = null;
}
this.markDirty();
return itemstack;
}
}
else
{
return null;
}
}
@Override
public ItemStack getStackInSlotOnClosing(int slotIndex) {
if (this.contents[slotIndex] != null)
{
ItemStack itemstack = this.contents[slotIndex];
this.contents[slotIndex] = null;
return itemstack;
}
else
{
return null;
}
}
@Override
public void setInventorySlotContents(int slotIndex, ItemStack stack) {
this.contents[slotIndex] = stack;
if (stack != null && stack.stackSize > this.getInventoryStackLimit())
{
stack.stackSize = this.getInventoryStackLimit();
}
this.markDirty();
}
@Override
public String getInventoryName() { //J'ai décider qu'on ne pouvait pas mettre de nom custom
return "tile.machineTuto";
}
@Override
public boolean hasCustomInventoryName() {
return false;
}
@Override
public int getInventoryStackLimit() {
return 64;
}
@Override
public boolean isUseableByPlayer(EntityPlayer player) {
return this.worldObj.getTileEntity(this.xCoord, this.yCoord, this.zCoord) != this ? false : player.getDistanceSq((double)this.xCoord + 0.5D, (double)this.yCoord + 0.5D, (double)this.zCoord + 0.5D) <= 64.0D;
}
@Override
public void openInventory() {
}
@Override
public void closeInventory() {
}
@Override
public boolean isItemValidForSlot(int slot, ItemStack stack) {
return slot == 3 ? false : true;
}
public boolean isBurning()
{
return this.workingTime > 0;
}
private boolean canSmelt()
{
if (this.contents[0] == null || this.contents[1] == null || this.contents[2] == null) //Si les trois premiers slots sont vides
{
return false; //On ne peut pas lancer le processus
}
else
{
ItemStack itemstack = MachineTutoRecipes.smelting().getSmeltingResult(new ItemStack[]{this.contents[0], this.contents[1], this.contents[2]}); //Il y a une erreur ici, c'est normal, on y vient après (c'est pour les recettes)
if (itemstack == null) return false; //rapport avec les recettes
if (this.contents[3] == null) return true; //vérifications du slot d'output
if (!this.contents[3].isItemEqual(itemstack)) return false; //ici aussi
int result = contents[3].stackSize + itemstack.stackSize;
return result <= getInventoryStackLimit() && result <= this.contents[3].getMaxStackSize(); //Et là aussi décidément
}
}
public void updateEntity() //Méthode exécutée à chaque tick
{
if(this.isBurning() && this.canSmelt()) //Si on "cuit" et que notre recette et toujours bonne, on continue
{
++this.workingTime; //incrémentation
}
if(this.canSmelt() && !this.isBurning()) //Si la recette est bonne mais qu'elle n'est toujours pas lancée, on la lance
{
this.workingTime = 1; //La méthode isBurning() renverra true maintenant (1>0)
}
if(this.canSmelt() && this.workingTime == this.workingTimeNeeded) //Si on est arrivé au bout du temps de cuisson et que la recette est toujours bonne
{
this.smeltItem(); //on "cuit" les items
this.workingTime = 0; //et on réinitialise le temps de cuisson
}
if(!this.canSmelt()) //Si la recette la recette n'est plus bonne
{
this.workingTime= 0; //le temps de cuisson est de 0
}
}
public void smeltItem()
{
if (this.canSmelt())
{
ItemStack itemstack = MachineTutoRecipes.smelting().getSmeltingResult(new ItemStack[]{this.contents[0], this.contents[1], this.contents[2]}); //On récupère l'output de la recette
if (this.contents[3] == null) //Si il y a rien dans le slot d'output
{
this.contents[3] = itemstack.copy(); //On met directement l'ItemStack
}
else if (this.contents[3].getItem() == itemstack.getItem()) //Et si l'item que l'on veut est le même que celui qu'il y a déjà
{
this.contents[3].stackSize += itemstack.stackSize; // Alors ont incrémente l'ItemStack
}
--this.contents[0].stackSize; //On décrémente les slots d'input
--this.contents[1].stackSize;
--this.contents[2].stackSize;
if (this.contents[0].stackSize <= 0) //Si les slots sont vides, on remet à null le slot
{
this.contents[0] = null;
}
if (this.contents[1].stackSize <= 0)
{
this.contents[1] = null;
}
if (this.contents[2].stackSize <= 0)
{
this.contents[2] = null;
}
}
}
}
Code : Tout sélectionner
package fr.zunf1x.energy.tileentity;
import org.lwjgl.opengl.GL11;
import fr.zunf1x.energy.Energy;
import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraft.client.resources.I18n;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.util.ResourceLocation;
public class GuiCoalGenerator extends GuiContainer {
private static final ResourceLocation texture = new ResourceLocation(Energy.MODID, "textures/gui/container/coal_generator.png");
private TileEntityCoalGenerator tileMachineTuto;
private IInventory playerInv;
public GuiCoalGenerator(TileEntityCoalGenerator tile, InventoryPlayer inventory)
{
super(new ContainerCoalGenerator(tile, inventory));
this.tileMachineTuto = tile;
this.playerInv = inventory;
this.allowUserInput = false;
this.ySize = 256;
this.xSize = 256;
}
@Override
protected void drawGuiContainerBackgroundLayer(float partialRenderTick, int x, int y)
{
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
this.mc.getTextureManager().bindTexture(texture);
int k = (this.width - this.xSize) / 2;
int l = (this.height - this.ySize) / 2;
this.drawTexturedModalRect(k, l, 0, 0, this.xSize, this.ySize);
this.drawTexturedModalRect(0, 0, 176, 14, 100 + 1, 16);
}
protected void drawGuiContainerForegroundLayer(int x, int y)
{
this.fontRendererObj.drawString(this.playerInv.hasCustomInventoryName() ? this.playerInv.getInventoryName() : I18n.format(this.playerInv.getInventoryName()), 10, this.ySize - 98, 4210752);
}
}
Code : Tout sélectionner
package fr.zunf1x.energy.tileentity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.IInventory;
import net.minecraft.inventory.Slot;
import net.minecraft.item.ItemStack;
public class ContainerCoalGenerator extends Container {
private TileEntityCoalGenerator tileMachineTuto;
public ContainerCoalGenerator(TileEntityCoalGenerator tile, InventoryPlayer inventory)
{
this.tileMachineTuto = tile;
this.addSlotToContainer(new Slot(tile, 0, 49, 75)); //Lancez votre jeu en debug pour calibrer vos slots
this.addSlotToContainer(new Slot(tile, 1, 89, 75));
this.addSlotToContainer(new Slot(tile, 2, 129, 75));
this.addSlotToContainer(new SlotResult(tile, 3, 89, 135)); //Ici c'est un slot que j'ai créer, on le fera après
this.bindPlayerInventory(inventory); //Les containers ont été vus dans un tutoriel de robin, merci de d'y référer
}
@Override
public boolean canInteractWith(EntityPlayer player) {
return this.tileMachineTuto.isUseableByPlayer(player);
}
private void bindPlayerInventory(InventoryPlayer inventory)
{
int i;
for (i = 0; i < 3; ++i)
{
for (int j = 0; j < 9; ++j)
{
this.addSlotToContainer(new Slot(inventory, j + i * 9 + 9, 17 + j * 18, 171 + i * 18));
}
}
for (i = 0; i < 9; ++i)
{
this.addSlotToContainer(new Slot(inventory, i, 17 + i * 18, 229));
}
}
public ItemStack transferStackInSlot(EntityPlayer player, int quantity)
{
ItemStack itemstack = null;
Slot slot = (Slot)this.inventorySlots.get(quantity);
if (slot != null && slot.getHasStack())
{
ItemStack itemstack1 = slot.getStack();
itemstack = itemstack1.copy();
if (quantity < this.tileMachineTuto.getSizeInventory())
{
if (!this.mergeItemStack(itemstack1, this.tileMachineTuto.getSizeInventory(), this.inventorySlots.size(), true))
{
return null;
}
}
else if (!this.mergeItemStack(itemstack1, 0, this.tileMachineTuto.getSizeInventory(), false))
{
return null;
}
if (itemstack1.stackSize == 0)
{
slot.putStack((ItemStack)null);
}
else
{
slot.onSlotChanged();
}
}
return itemstack;
}
public void onContainerClosed(EntityPlayer player)
{
super.onContainerClosed(player);
this.tileMachineTuto.closeInventory();
}
public class SlotResult extends Slot {
public SlotResult(IInventory inventory, int id, int x, int y)
{
super(inventory, id, x, y);
}
@Override
public boolean isItemValid(ItemStack stack) //Interdit la pose d'items dans le slot
{
return false;
}
public ItemStack decrStackSize(int amount)
{
return super.decrStackSize(amount);
}
public void onPickupFromSlot(EntityPlayer player, ItemStack stack)
{
super.onCrafting(stack);
super.onPickupFromSlot(player, stack);
}
}
}
Code : Tout sélectionner
package fr.zunf1x.energy.blocks;
import fr.zunf1x.energy.Energy;
import fr.zunf1x.energy.tileentity.TileEntityCoalGenerator;
import net.minecraft.block.Block;
import net.minecraft.block.BlockContainer;
import net.minecraft.block.material.Material;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.World;
public class BlockCoalGenerator extends BlockContainer {
public BlockCoalGenerator() {
super(Material.iron);
setBlockName("coal_generator");
setBlockTextureName(Energy.MODID + ":coal_generator");
setCreativeTab(CreativeTabs.tabBlock);
}
@Override
public TileEntity createNewTileEntity(World world, int metadata) {
return new TileEntityCoalGenerator();
}
@Override
public boolean hasTileEntity(int metadata) {
return true;
}
public void breakBlock(World world, int x, int y, int z, Block block, int metadata)
{
TileEntity tileentity = world.getTileEntity(x, y, z);
if (tileentity instanceof IInventory)
{
IInventory inv = (IInventory)tileentity;
for (int i1 = 0; i1 < inv.getSizeInventory(); ++i1)
{
ItemStack itemstack = inv.getStackInSlot(i1);
if (itemstack != null)
{
float f = world.rand.nextFloat() * 0.8F + 0.1F;
float f1 = world.rand.nextFloat() * 0.8F + 0.1F;
EntityItem entityitem;
for (float f2 = world.rand.nextFloat() * 0.8F + 0.1F; itemstack.stackSize > 0; world.spawnEntityInWorld(entityitem))
{
int j1 = world.rand.nextInt(21) + 10;
if (j1 > itemstack.stackSize)
{
j1 = itemstack.stackSize;
}
itemstack.stackSize -= j1;
entityitem = new EntityItem(world, (double)((float)x + f), (double)((float)y + f1), (double)((float)z + f2), new ItemStack(itemstack.getItem(), j1, itemstack.getItemDamage()));
float f3 = 0.05F;
entityitem.motionX = (double)((float)world.rand.nextGaussian() * f3);
entityitem.motionY = (double)((float)world.rand.nextGaussian() * f3 + 0.2F);
entityitem.motionZ = (double)((float)world.rand.nextGaussian() * f3);
if (itemstack.hasTagCompound())
{
entityitem.getEntityItem().setTagCompound((NBTTagCompound)itemstack.getTagCompound().copy());
}
}
}
}
world.func_147453_f(x, y, z, block);
}
super.breakBlock(world, x, y, z, block, metadata);
}
public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int side, float hitx, float hity, float hitz)
{
if (world.isRemote)
{
return true;
}
else
{
player.openGui(Energy.instance, 0, world, x, y, z);
return true;
}
}
}
Code : Tout sélectionner
package fr.zunf1x.energy;
import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.EventHandler;
import cpw.mods.fml.common.Mod.Instance;
import cpw.mods.fml.common.SidedProxy;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.event.FMLPostInitializationEvent;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;
import cpw.mods.fml.common.network.NetworkRegistry;
import cpw.mods.fml.common.registry.GameRegistry;
import fr.zunf1x.energy.init.ModBlocks;
import fr.zunf1x.energy.proxy.CommonProxy;
import fr.zunf1x.energy.tileentity.TileEntityCoalGenerator;
import vazkii.botania.common.network.GuiHandler;
@Mod(modid = Energy.MODID, name = Energy.NAME, version = Energy.VERSION, dependencies = "required-after:ThermalExpansion;after:Avaritia;after:DraconicEvolution;after:Botania")
public class Energy {
public static final String MODID = "energy";
public static final String NAME = "Energy";
public static final String VERSION = "1.0.0";
@Instance(Energy.MODID)
public static Energy instance;
@SidedProxy(clientSide = "fr.zunf1x.energy.proxy.ClientProxy", serverSide = "fr.zunf1x.energy.proxy.ServerProxy")
public static CommonProxy proxy;
@EventHandler
public void preInit(FMLPreInitializationEvent e) {
proxy.preInit();
ModBlocks.init();
GameRegistry.registerTileEntity(TileEntityCoalGenerator.class, "energy:tileentitycoalgenerator");
}
@EventHandler
public void init(FMLInitializationEvent e) {
proxy.init();
NetworkRegistry.INSTANCE.registerGuiHandler(Energy.instance, new GuiHandler());
}
@EventHandler
public void postInit(FMLPostInitializationEvent e) {
proxy.postInit();
}
}